Bangyu Li
Games aren't just what I make, it's what I breathe. If you're looking for a passionate technical designer/gameplay programmer, you are looking for me. I'm currently wrapping up my MSc in Computer Game Engineering at Newcastle University and have two years of industry experience as a Technical Designer. I've honed my skills in system design, level design, OpenGL rendering, physics simulation, game engine technology, tool programming, gameplay development, and more. I'm on the lookout for opportunities as a technical designer and gameplay programmer—let's connect.
My Projects

An Educational Game project for my dissertation.

CSC8508 Coursework – Multiplayer Top-Down Shooter Game
Team Leader/Core Gameplay Programmer
This game was developed as part of the CSC8507/8508 "Gaming Solutions within a Team" coursework.

Three.js Rendering Pipeline Demo
Full Stack Developer & Graphics Programmer
An interactive educational visualization of the 3D graphics rendering pipeline implemented using Three.js and React.

Phantom Flash
Unity Programmer & System Designer
A first-person horror puzzle game where you explore a haunted house using a special camera that reveals supernatural entities.

Light Cat Run
Unity Programmer & System Designer
An adorable puzzle adventure where you use your laser pointer to lure a group of cats, interact with the environment, and plan the perfect escape from roaming monsters.

Apocalypse Party on Steam
UE5 Technical Designer
Apocalypse Party is a 3D top-down action Roguelike game. Embark on a new mission to traverse through the Middle Ages and become the strongest survivor.

Boom! Party
Technical Designer
Boom! Party is an unreleased life simulation game developed by Lilith Games promising a mix of familiar life sim and in-game socialising, it'll also come with a packaged game editor.

Fantasy RPG
Full Stack Game Developer
A multiplayer RPG demo showcasing my expertise in designing and implementing complex gameplay systems, including networking, inventory system, structured UI components, and more.

Grappling Hook Demo
Unity Programmer
Recreation of the grappling hook mechanics from Sekiro: Shadows Die Twice using Unity. Implemented dynamic rope physics and hook detection to create realistic grappling behavior.

Tic-Tac-Toe
Unity Programmer
Implemented the Tic-Tac-Toe game with AI opponents of varying difficulty, utilizing algorithms like minimax for unbeatable difficulty level.